https://traffictree870.weebly.com/download-accelerators-for-mac.html. A d8 to the weapon's damage, but only once per day and as a concentration-requiring effect, for instance. Or consumable charges on the weapon are a typical way to do this. (The other nice thing there is that it gives your player ways to be tactical in their choices. If their weapon deals more damage. Damage Types. Now that you know about weapon damage output, it’s important to talk about damage types. Excluding magical weapons, there are three types of damage that weapons do. The damage types are slashing, piercing, and bludgeon and for the most part don’t change things too much. In a previous edition of the Campaign Trail I looked at Ideas for a Steampunk Campaign Setting.This week I’m providing Steampunk Weapons for D&D 5th Edition that I have been working on for my homebrew Vodari campaign and an upcoming one-shot. You can provide this list to your players to add a little steampunk tech into your fantasy world or as a weapons list for a full Steampunk themed campaign.
Transmutation
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. A mechanical shock releases the elemental which flings the shard with great force. Games-rules wise, they work just like the Renaissance-era firearms listed in the 5E DMG, but I set the price of bullets 10 times higher (3gp per), reasoning that they are relatively new and somewhat difficult to efficiently mass produce.
https://traffictree870.weebly.com/activex-mac-download.html. Level: 3
Casting time: 1 Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour
Casting time: 1 Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour
A nonmagical weapon you touch becomes a magic weapon.
Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
At higher level
When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4.
When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
Page: 237 Players Handbook
![Dmg Dmg](/uploads/1/3/3/9/133912966/502224950.png)
A Paladin, spell
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![Dmg Dmg](/uploads/1/3/3/9/133912966/344117909.png)